Life of a Penny

Our Game

This is a quick intro to the game we are currrently developing!

The Hook:

A 2D platform game where you roll through a variety of places playing as a penny trying to get back to the pocket that dropped you.

Goals

  • Reach the pocket of the person who dropped you
  • Collect coins, speed boosts, and purchase upgrades along the way
  • Prevent yourself from falling over
  • Destroy floating coin acceptors(Like a pinata → more coins)

Levels

  • Couch Origin Story
  • Sidewalk
  • Arcade
  • Penny Press

Rules

  • Enemies spawn over time
  • Enemies come to you when in range
  • The areas terrain affects your movement
  • When a scene changes, you have to hit a checkpoint, that will become your respawn point if the level difficulty kills you
  • Collected items remain in coin purse to be used anytime
  • If an enemy hits you, the character falls flat and can’t continue

Obstacles

  • General: Slopes slow you down, platforms & gaps affect movement
  • Couch Tutorial: Dust bunnies, cotton balls(rolling enemy)
  • Sidewalk: Gum(slows), puddle(slows), rocks, pigeons
  • Arcade: stuffed animals, crane machine claw, snapping hippos,
  • Penny Press: gears, flattened(dead) pennies, penny press

Control

  • AD to roll forward and backwards
  • W to jump
  • Left Click to spin attack (hit)
  • Or game controller
  • Sound is played when you spin, jump, fall flat, abruptly stop, enemies die

Emotions that we wish to incite

  • Excitement
  • Desperation
  • Adventurous
  • Satisfying
  • Powerful
  • Joy

Game Verbs

  • Jump
  • Roll
  • Spin(attack/basic hit) (basketball)
  • Speed boost fast forward (wheel spin)
  • Free falling
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