Life of a Penny
Our Game
The Hook:
A 2D platform game where you roll through a variety of places playing as a penny trying to get back to the pocket that dropped you.
Goals
- Reach the pocket of the person who dropped you
- Collect coins, speed boosts, and purchase upgrades along the way
- Prevent yourself from falling over
- Destroy floating coin acceptors(Like a pinata → more coins)
Levels
- Couch Origin Story
- Sidewalk
- Arcade
- Penny Press
Rules
- Enemies spawn over time
- Enemies come to you when in range
- The areas terrain affects your movement
- When a scene changes, you have to hit a checkpoint, that will become your respawn point if the level difficulty kills you
- Collected items remain in coin purse to be used anytime
- If an enemy hits you, the character falls flat and can’t continue
Obstacles
- General: Slopes slow you down, platforms & gaps affect movement
- Couch Tutorial: Dust bunnies, cotton balls(rolling enemy)
- Sidewalk: Gum(slows), puddle(slows), rocks, pigeons
- Arcade: stuffed animals, crane machine claw, snapping hippos,
- Penny Press: gears, flattened(dead) pennies, penny press
Control
- AD to roll forward and backwards
- W to jump
- Left Click to spin attack (hit)
- Or game controller
- Sound is played when you spin, jump, fall flat, abruptly stop, enemies die
Emotions that we wish to incite
- Excitement
- Desperation
- Adventurous
- Satisfying
- Powerful
- Joy
Game Verbs
- Jump
- Roll
- Spin(attack/basic hit) (basketball)
- Speed boost fast forward (wheel spin)
- Free falling